One Above All
S+100% Damage, -10% Cooldown, +20% Range
Best for: Permanent carry or boss unit
Keep on any permanent damage unit; do not reroll for a cosmetic rarity chase.
UPDATE 7 · BLEACH · AUGUST 12 SNAPSHOT
Verified trait effects, role fit, and evidence-bounded reroll rules.
+100% Damage, -10% Cooldown, +20% Range
Best for: Permanent carry or boss unit
Keep on any permanent damage unit; do not reroll for a cosmetic rarity chase.
+75% Damage, -5% Cooldown, +5% Range
Best for: General DPS and boss pressure
Strong stop result when damage is the real bottleneck.
+5% Damage, -15% Cooldown, +5% Range
Best for: Units that scale with attack frequency
Compare effective uptime; cooldown value depends on the unit's attack pattern.
+20% Damage, -5% Cooldown, +5% Range, +100% DoT Damage
Best for: Damage-over-time units
Keep only when the unit actually applies meaningful DoT.
+5% Damage, -5% Cooldown, +30% Range
Best for: Coverage-limited maps and long-range roles
Keep when extra coverage creates more attacks; range alone is not universal DPS.