Supreme
SMajor Damage, HP, Resistance, and Attack Speed gains
Best: DPS, Raid, Late game
Keep on a long-term carry; do not reroll for a narrower farming trait.
UPDATE 5.0 · August 1 snapshot
Role-based keep and reroll rules
Major Damage, HP, Resistance, and Attack Speed gains
Best: DPS, Raid, Late game
Keep on a long-term carry; do not reroll for a narrower farming trait.
Crit and Damage gains plus one revive per battle
Best: Raid, Gauntlet, Survival
Keep when failed runs, not raw clear speed, are the bottleneck.
Lower ultimate cost, higher ultimate damage, faster cycling
Best: Ultimate DPS, Raid
Keep with ultimate-focused gear such as Thunder Drums or Freeze's Helmet.
Movement, Dodge, and Attack Speed utility
Best: Route speed, Survival
Keep when travel and uptime matter across long rotations.
XP, Luck, and extra-star utility
Best: Luck, XP, Summoning
Keep for farming loadouts; swap to damage when boss timers block progress.
Crit Damage and low-HP Attack Speed
Best: Crit DPS, Temporary carry
Use as a temporary damage hit, then replace on a permanent carry.