Army Commander Tycoon Tier List — All 44 Units Ranked

There are 44 units across 9 spawn buildings: 9 free starters, 23 Cash unlocks, 9 Gold ELITE units and 3 that unlock on a set future date. This tier list ranks them by what actually matters — unlock cost against role, and whether the promotion lock is worth waiting for.

readUpdated 2026-10-19

Table of Contents

How This List Is Ranked

Units are ranked on three axes: cost efficiency (what you get for the Cash or Gold price), role scarcity (how hard it is to counter with something else you own), and accessibility (whether it needs a promotion you do not have yet). A unit that is strong but locked behind Promotion 3 ranks lower than one you can field in your first hour, because the early game decides how fast you reach the expensive toys.

TierMeaning
SUnlock immediately; dominates its role for the cost
AStrong and efficient; unlock as soon as the building exists
BSituationally excellent; unlock when a specific problem appears
COverpriced for what it adds, or redundant with a cheaper unit
DGold-only, or locked so late that the game is effectively over

S Tier

These are the unlocks that change your account the moment you buy them. Every one is a free starter or a sub-$300K Cash purchase, which is exactly why they are S tier — value per dollar beats raw stats.

UnitBuildingCostRoleWhy S
RiflemanTroop TentFreeLine infantryFree, replaceable, floods capture points
MedicSupport TentFreeSupportFree heals keep your free infantry alive
Quad BikeLight GarageFreeReconFree speed for early map control
Main Battle TankHeavy GarageFreeAssaultFree starter tank at HQ 3 — absurd value
Machine GunnerTroop Tent$25.0KSuppressionCheapest hard counter to infantry rushes
BreacherTroop Tent$2,500Close assaultNear-free upgrade over Rifleman

Notice that five of the six S-tier units are free. Army Commander Tycoon front-loads enormous value into the starters — if you are spending Gold before you have every free unit unlocked, you are doing it wrong.

A Tier

The workhorses. None of them are cheap, but each solves a real problem at a fair price and stays relevant after you promote.

UnitBuildingCostRequirementRole
MarksmanTroop Tent$200KPromotion 1Sniper — outranges free infantry
RocketeerTroop Tent$300KPromotion 1Anti-tank — the answer to free MBTs
EngineerSupport Tent$150KPromotion 1Vehicle support and repair
Recon BuggyLight Garage$30.0KNoneCheap gun platform
Armoured CarArmour DepotFreeHQ 3Free gun platform at armour tier
APCArmour Depot$800KPromotion 1Transport that survives contact
Anti-Air TankHeavy Garage$2.50MPromotion 1Only reliable anti-air before aircraft
Attack HelicopterHelipad$5.00MPromotion 1First gunship; transforms map pressure
Patrol BoatBoat DockFreeHQ 2Free naval gun platform
CorvetteNaval YardFreeHQ 4Free naval assault at the top tier

B Tier

Good units held back by price, timing, or redundancy. Unlock them when a specific problem shows up rather than on principle.

UnitBuildingCostRequirementNote
GrenadierTroop Tent$1.20MPromotion 2Area denial; expensive for infantry
Special ForcesTroop Tent$6.00MPromotion 3Elite infantry at a tank price
Transport TruckLight Garage$60.0KNoneUseful only for coordinated pushes
Scout CarLight Garage$250KPromotion 1Recon Buggy does it cheaper
IFVArmour Depot$3.00MPromotion 2Solid but outclassed by free MBT
SP HowitzerHeavy Garage$4.00MPromotion 2Indirect fire needs spotting
Transport HelicopterHelipadFreeHQ 4Free but fragile air assault
FighterAirstripFreeHQ 4Free air superiority starter
Landing CraftBoat Dock$150KNoneFree boat usually suffices
GunboatBoat Dock$900KPromotion 1Middle of the naval ladder
Missile BoatBoat Dock$2.50MPromotion 1Pricey for a gun platform

C and D Tier

These are the purchases that look impressive on the card and disappoint in play — usually because a free unit already does the job, or because the promotion lock arrives after the relevant phase of the game.

UnitCostRequirementWhy it ranks low
Rocket ArtilleryFreeHQ 3Free but outranged by SP Howitzer
Warden Heavy Tank$12.0MPromotion 3MBT is free; marginal gain for $12M
Strike Jet$7.00MPromotion 2Fighter is free at the same tier
Bomber$20.0MPromotion 3Enormous cost, late availability
Destroyer$25.0MPromotion 3Corvette is free; 25M for a small upgrade
Flame Trooper399 Gold—Gold cost for a short-range infantry role
Delta Commando599 Gold—Gold cost; Special Forces fills it for Cash
Gunship999 Gold—Gold-only duplicate of Attack Helicopter
Drone Swarm799 Gold—Gold-only; situational
Battle Mech1,499 Gold—Most expensive Gold unit; not 1,499 Gold better
Stealth Bomber1,299 Gold—Gold-only heavy bomber
AC-130 Spectre1,499 Gold—Gold-only; same tier as Battle Mech
Hovercraft499 Gold—Gold for a Boat Dock role
Battleship999 Gold—Gold-only naval assault

Warning: Every Gold ELITE unit is permanently free to re-field once bought, which is the only real argument for them. But none of them earn income. If you have $20M of unpurchased Cash units in a branch, finish that ladder before spending a single Gold on ELITE.

Units That Have Not Unlocked Yet

UnitCostOpensBuilding
Mortar Team$9.00MSat 7 NovTroop Tent
Submarine$60.0MSat 14 NovNaval Yard
Aircraft Carrier$90.0MSat 21 NovNaval Yard

The Aircraft Carrier at $90.0M will be the most expensive unit in the game when it opens. Given the pattern of the naval ladder — where the free Corvette already covers assault — the question worth asking is whether it adds a new capability or just a bigger number.

InfoContent Information

Research owner:RobloxCalc Team
Reviewed by:RobloxCalc Research Team
Evidence level:Evidence-bounded review
Evidence checked:2026-10-19
Content edited:Not separately recorded
Verified for:Army Commander Tycoon Live

Quality Assurance: Content is reviewed against available official sources and current community evidence. Claims that cannot be independently confirmed are labelled accordingly.

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