Vessel · M1
Upper Flash route
DifficultyIntermediate
Damage67.5 community-reported
EvidenceWiki documented
The Black Flash catch and air variant timing must be practiced; a route drop gives up pressure.
Route filter · Version-labelled evidence
Build a practice shortlist by character, starter, difficulty, and escape risk. Reported damage remains evidence—not a simulated guarantee.
Vessel · M1
DifficultyIntermediate
Damage67.5 community-reported
EvidenceWiki documented
The Black Flash catch and air variant timing must be practiced; a route drop gives up pressure.
Vessel · M1
DifficultyExpert
Damage63.5–89.5 community-reported
EvidenceWiki documented
Read-dependent chain with a large timing and escape risk; treat the upper damage value as conditional.
Vessel · Counter / skill
DifficultyAdvanced
DamageNot independently verified
EvidenceCommunity route
Situational starter; do not force the counter when the opponent is waiting.
Vessel · M1
DifficultyAdvanced
Damage49 community-reported
EvidenceWiki documented
Requires feint and mid-air timing; use it as a training route before longer chains.
Universal · M1
DifficultyIntermediate
Damage+4 damage reported for the dash hit
EvidenceTech wiki documented
Not available to Head of the Hei according to the current tech reference; blocked dash attempts are punishable.
This tool filters documented routes. It does not read live servers, model latency, guarantee damage, or infer undocumented move values.