Vessel · M1
Upper Flash route
Damage evidence67.5 community-reported
Wall requirementNo
Source statusWiki documented
The Black Flash catch and air variant timing must be practiced; a route drop gives up pressure.
Version-labelled route database
Read starter, sequence, reported damage, difficulty, escape risk, environment requirement, and evidence status before practicing.
Vessel · M1
Damage evidence67.5 community-reported
Wall requirementNo
Source statusWiki documented
The Black Flash catch and air variant timing must be practiced; a route drop gives up pressure.
Vessel · M1
Damage evidence63.5–89.5 community-reported
Wall requirementNo
Source statusWiki documented
Read-dependent chain with a large timing and escape risk; treat the upper damage value as conditional.
Vessel · Counter / skill
Damage evidenceNot independently verified
Wall requirementNo
Source statusCommunity route
Situational starter; do not force the counter when the opponent is waiting.
Vessel · M1
Damage evidence49 community-reported
Wall requirementNo
Source statusWiki documented
Requires feint and mid-air timing; use it as a training route before longer chains.
Universal · M1
Damage evidence+4 damage reported for the dash hit
Wall requirementNo
Source statusTech wiki documented
Not available to Head of the Hei according to the current tech reference; blocked dash attempts are punishable.
Official Roblox identity and controls are separated from community combo documentation and strategy observations. Register and Disaster Plants remain Early Access in this July 31 snapshot.