PARANORMAL Threats & Counters
Track PARANORMAL threats, Hard Mode pressure rules, and safe counterplay without inventing exact HP or spawn timers.
Tip: In Update 1.5, treat safe areas as reset points, not permanent shelters. Break line of sight, rotate, and finish objectives before pressure stacks.
Mannequin Enemy
IntermediateFreeLine-of-sight pressureThe Broken Figure badge directly confirms a Mannequin Enemy. Treat it as the main route-blocking threat until newer Update 1.5 evidence identifies a stronger named enemy.
Abilities
Hard Mode Pressure
AdvancedFreeObjective denialFinish Act 2 on HARD DIFFICULTY is a fresh badge. The best counter is team discipline, not greedy speed.
Abilities
Crawling Threat
AdvancedFreeRear-angle pressureA fresh Update 1.5 Hard Mode video calls out a crawling threat behind the group. Use it as a warning to cover floor-level and rear angles.
Abilities
Safe-Zone Camper
AdvancedFreeCamping pressureUpdate 1.5 video review notes that safe zones do not always solve pressure if enemies camp the area. Treat reset points as temporary.
Abilities
Question-Mark Route
AdvancedFreeUnresolved secretThe question-mark badge existed with zero awards at this check. Track it, but do not trust unverified routes.